Jakob Kudsk Steensen is an artist who uses both the analogue and the digital to create his work. He applies a new type of photography process, macro photogrammetry, and visits different landscapes, photographing everything in detail in 3D, for instance, a root structure or a leaf or a patch of mud. Based on these photographs, he builds a virtual, three-dimensional world within a game engine, called “Unreal Engine.” Within that world he then inserts animals that have been extinct in those landscapes. While it does take place within a digital space, it helps people to connect back to a real, nonfictional history. Thereby, it triggers a more profound relationship to what’s left and have it preserved.
Jakob Kudsk Steensen, Berl-Berl (2021). Live simulation (still). Courtesy of the artist. Commissioned by Light Art Space
Tomás Saraceno, Free the Air: How to hear the universe in a spider/web, 2022. Custom steel, wire net, wood, light, LFE, shakers, fog. Diameter: 95 feet. Artwork © Studio Tomás Saraceno. Commissioned by The Shed, NYC. Photo © Nicholas Knight
Jakob Kudsk Steensen, Berl-Berl. Commissioned by Light Art Space, installed at Halle am Berghain, 2021. © Timo Ohler
Fujiko Nakaya, Nebel Leben (2022). Installation view: Haus der Kunst, München. Photo © Andrea Rossetti
Suzanne Kite and Devin Ronneberg, Íŋyaŋ Iyé (Telling Rock), (2019). Translation By Alex Firethunder. Song, Power, Sound, Processors, Machine Learning Decisions, Handmade Circuitry, Gold, Silver, Copper, Aluminum, Silicon, Fiberglass. Photo courtesy Bemis Center of Contemporary Art